π¨ This course is in active development, everything below is subject to change.
What Are We Building?
We are building a online resurgence experiment hosted on vercel with participant recruitment occurring on Prolific. The experiment is a classic three-phase resurgence setup in a web-based format, allowing us to study the conditions under which previously suppressed behaviors return in a human analogue preparation.
The experiment consists of the following components:
- Prolific ID Entry Page: Captures participant ID for payment verification
- Informed Consent Page: Obtains documented voluntary consent per IRB requirements
- Task Instructions: Phase-by-phase instructions delivered to participants
- Sample Task Trial: Participants complete a short practice round of the experiment (e.g., press a button to earn points and receive immediate feedback), ensuring comprehension of task structure and contingencies before the actual experiment begins
- The Three-Phase Task Itself: The core experimental paradigm (described in detail below)
- Debriefing Page: Explains the study purpose post-completion and delivers the Prolific completion code
What Is Resurgence?
Resurgence is defined as the increase in a previously suppressed behavior following a relative worsening of conditions for a more recently reinforced alternative behavior (Lattal et al., 2017; Shahan & Craig, 2017; Nist & Shahan, 2021). Resurgence has been studied extensively across nonhuman animals, typically developing humans, and clinical populations.
Resurgence is a reliable and replicable phenomenon β it has been demonstrated across many settings, response topographies, and subject populations, and is repeatable within individual subjects (Kestner et al., 2018; Cook & Lattal, 2019). This robustness makes it well-suited for online preparations.
The Three-Phase Experimental Setup
The experiment follows the standard three-phase resurgence design:
Phase 1:Acquisition (Target Response Reinforced)
A target response (R1) is reinforced, establishing a behavioral history for that response. The duration and schedule of reinforcement in this phase are known to influence subsequent resurgence..
Phase 2:Differential Reinforcement of Alternative Behavior (DRA)
The target response (R1) is placed on extinction, and an alternative response (R2) is introduced and reinforced. This phase serves to suppress R1. Key variables in this phase that influence resurgence include:
- Rate of alternative reinforcement: Higher rates of alternative reinforcement during Phase 2 produce greater suppression of R1 and are associated with greater resurgence in Phase 3 (Shahan & Sweeney, 2011; Helvey et al., 2023; Podlesnik & Kelley, 2014)
- Phase 2 duration:Evidence is mixed; some studies show longer Phase 2 reduces resurgence (Leitenberg et al., 1975), while others find no significant effect (Winterbauer et al., 2013; Nall et al., 2018), as reviewed by Smith and Greer (2022)
- Degree of suppression: Incomplete suppression of R1 during Phase 2 is often associated with failure to observe resurgence in Phase 3 (Smith & Greer, 2022)
Phase 3:Resurgence Test
Alternative reinforcement is reduced or eliminated, and the dependent variable is whether R1 returns. This phase operationalizes resurgence. The increase in target responding is transient but reliable (Kestner et al., 2018). Critically, resurgence should occur whenever alternative reinforcement is worsened relative to Phase 2, regardless of the specific source or schedule of that alternative reinforcement (Shahan & Sweeney, 2011).
Why These Design Decisions?
Why Prolific?
Prolific provides access to a diverse, pre-screened participant pool with high data quality relative to other crowdsourcing platforms. Human analogue resurgence preparations have been successfully run online, and the platform allows for precise control over inclusion criteria (e.g., device type, age, first language) that are relevant to task performance.
Why a Computer-Based Button-Press Task?
Human analogue resurgence tasks using button-press or point-earning paradigms have been validated across multiple laboratories and shown to produce results consistent with nonhuman preparations (Kestner et al., 2018; Ritchey et al., 2023). These tasks are well-suited to online deployment because they require no specialized equipment and can be administered and completed in a single session.
Why Three Phases?
The three-phase design is the standard experimental structure for studying resurgence and maps directly onto clinically relevant sequences: skill acquisition, behavioral intervention (DRA), and treatment lapse or reinforcement thinning (Shahan & Sweeney, 2011; Craig et al., 2018). This structure also provides the clearest test of resurgence as distinct from other relapse phenomena such as renewal or reinstatement.
Why Study Resurgence in Humans Online?
Understanding the variables that modulate resurgence has direct implications for the design of durable, relapse-resistant behavior interventions, particularly DRA-based treatments used in applied behavior analysis (Greer & Shahan, 2019; Shahan et al., 2020). Online human preparations allow for rapid, large-scale data collection that can complement and extend findings from laboratory and clinical settings. Resurgence has been shown to be both replicable across subjects and repeatable within subjects, making it well-suited to within-subject designs that are feasible in online research (Kestner et al., 2018).
Variables of Interest
Depending on the specific research question, the following variables may be manipulated or measured across conditions:
| Variable | Role |
|---|---|
| Rate of alternative reinforcement (Phase 2) | Independent variable |
| Phase 2 duration | Independent variable |
| Reinforcer magnitude | Independent variable |
| Response effort | Independent variable |
| Stimulus context | Independent variable |
| Target response rate (Phase 3) | Primary dependent variable |
References
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BachΓ‘-MΓ©ndez, G., Reid, A. K., & Mendoza-Soylovna, A. (2007). Resurgence of integrated behavioral units. Journal of the Experimental Analysis of Behavior, 87(1), 5β24. https://doi.org/10.1901/jeab.2007.55-05
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Cook, J. E., & Lattal, K. A. (2019). Repeated, within-session resurgence. Journal of the Experimental Analysis of Behavior, 111(1), 28β47. https://doi.org/10.1002/jeab.496
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Craig, A. R., Browning, K. O., & Shahan, T. A. (2017). Stimuli previously associated with reinforcement mitigate resurgence. Journal of the Experimental Analysis of Behavior, 108(2), 139β150. https://doi.org/10.1002/jeab.278
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Craig, A. R., Cunningham, P. J., Sweeney, M. M., Shahan, T. A., & Nevin, J. A. (2018). Delivering alternative reinforcement in a distinct context reduces its counter-therapeutic effects on relapse. Journal of the Experimental Analysis of Behavior, 109(3), 492β505. https://doi.org/10.1002/jeab.431
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Craig, A. R., & Shahan, T. A. (2016). Behavioral momentum theory fails to account for the effects of reinforcement rate on resurgence. Journal of the Experimental Analysis of Behavior, 105(3), 375β392. https://doi.org/10.1002/jeab.207
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Fujimaki, S., Hu, T., & Kosaki, Y. (2024). Resurgence of goal-directed actions and habits. Journal of the Experimental Analysis of Behavior, 121(1), 97β107. https://doi.org/10.1002/jeab.884
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Helvey, C. I., Fisher, W. W., Greer, B. D., Fuhrman, A. M., & Mitteer, D. R. (2023). Resurgence of destructive behavior following differential rates of alternative reinforcement. Journal of Applied Behavior Analysis, 56(4), 804β815. https://doi.org/10.1002/jaba.1010
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Kestner, K. M., Diaz-Salvat, C. C., St. Peter, C. C., & Peterson, S. M. (2018). Assessing the repeatability of resurgence in humans: Implications for the use of within-subject designs. Journal of the Experimental Analysis of Behavior, 110(3), 545β552. https://doi.org/10.1002/jeab.477
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Kimball, R. T., Kelley, M. E., Podlesnik, C. A., Forton, A., & Hinkle, B. (2018). Resurgence with and without an alternative response. Journal of Applied Behavior Analysis, 51(4), 854β865. https://doi.org/10.1002/jaba.466
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Neely, L., Graber, J., Kunnavatana, S., & Cantrell, K. (2020). Impact of language on behavior treatment outcomes. Journal of Applied Behavior Analysis, 53(2), 796β810. https://doi.org/10.1002/jaba.626
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Nist, A. N., & Shahan, T. A. (2021). Resurgence and repeated within-session progressive-interval thinning of alternative reinforcement. Journal of the Experimental Analysis of Behavior, 115(2), 442β459. https://doi.org/10.1002/jeab.672
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Podlesnik, C. A., & Kelley, M. E. (2014). Resurgence: Response competition, stimulus control, and reinforcer control. Journal of the Experimental Analysis of Behavior, 102(2), 231β240. https://doi.org/10.1002/jeab.102
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Ritchey, C. M., Kuroda, T., & Podlesnik, C. A. (2023). A quantitative analysis of resurgence following downshifts in alternative-reinforcer magnitude. Journal of the Experimental Analysis of Behavior, 119(3), 501β512. https://doi.org/10.1002/jeab.843
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Shahan, T. A., & Sweeney, M. M. (2011). A model of resurgence based on behavioral momentum theory. Journal of the Experimental Analysis of Behavior, 95(1), 91β108. https://doi.org/10.1901/jeab.2011.95-91
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Smith, S. W., & Greer, B. D. (2022). Phase duration and resurgence. Journal of the Experimental Analysis of Behavior, 117(1), 91β104. https://doi.org/10.1002/jeab.725
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Walter, K. M., & Dickson, C. A. (2023). Response effort and resurgence. Journal of the Experimental Analysis of Behavior, 119(2), 373β391. https://doi.org/10.1002/jeab.835